Design & UI

Industrial Brutalist UI

brutalist-skill

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics — rigid grids, extreme type contrast, analog degradation.

brutalismuitypographydashboard
Install
mkdir -p ~/.claude/skills && curl -fsSL https://skill.metacog.co.kr/dist/brutalist-skill.zip \
  -o /tmp/brutalist-skill.zip && unzip -oq /tmp/brutalist-skill.zip -d ~/.claude/skills
Invoke asindustrial-brutalist-ui
Files1
Size8.3 KB
Bundled foldersnone
LicenseMIT

Authored by jeonck (MIT) · Browse files on GitHub · Download zip

When Claude uses it

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

SKILL.md

SKILL: Industrial Brutalism & Tactical Telemetry UI

1. Skill Meta

Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.

2. Visual Archetypes

The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.

2.1 Swiss Industrial Print

Derived from 1960s corporate identity systems and heavy machinery blueprints.

2.2 Tactical Telemetry & CRT Terminal

Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).

3. Typographic Architecture

Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.

3.1 Macro-Typography (Structural Headers)

3.2 Micro-Typography (Data & Telemetry)

3.3 Textural Contrast (Artistic Disruption)

4. Color System

The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays.

CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.

If Swiss Industrial Print (Light):

If Tactical Telemetry (Dark):

5. Layout and Spatial Engineering

The layout must appear mathematically engineered. It rejects conventional web padding in favor of visible compartmentalization.

6. UI Components and Symbology

Standard web UI conventions are replaced with utilitarian, industrial graphic elements.

7. Textural and Post-Processing Effects

To prevent the design from appearing purely digital, simulated analog degradation is engineered into the frontend via CSS and SVG filters.

8. Web Engineering Directives

  1. Grid Determinism: Utilize display: grid; gap: 1px; with contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations.
  2. Semantic Rigidity: Construct the DOM using precise semantic tags (<data>, <samp>, <kbd>, <output>, <dl>) to accurately reflect the technical nature of the telemetry.
  3. Typography Clamping: Implement CSS clamp() functions exclusively for macro-typography to ensure massive text scales aggressively while maintaining structural integrity across viewports.