Dev Tooling

Brainstorming

brainstorming

Explore intent, requirements and design before any implementation, so creative work starts from a settled brief rather than a guess.

planningrequirementsdesign
Install
mkdir -p ~/.claude/skills && curl -fsSL https://skill.metacog.co.kr/dist/brainstorming.zip \
  -o /tmp/brainstorming.zip && unzip -oq /tmp/brainstorming.zip -d ~/.claude/skills
Files9
Size79.3 KB
Bundled foldersscripts/
LicenseMIT

Redistributed from obra/superpowers (MIT) · Browse files on GitHub · Download zip

When Claude uses it

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

SKILL.md

Brainstorming Ideas Into Designs

Help turn ideas into fully formed designs and specs through natural collaborative dialogue.

Start by classifying how much process the request needs, then work through your path: understand the context, refine the idea, present a design, and get your human partner's approval.

<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have told your human partner what you intend and they have approved it. This applies to EVERY task on EVERY path below — the ceremony scales with the task; the approval gate never does. </HARD-GATE>

Three Paths

Before your first question, classify the request and say the classification out loud — "this looks bounded, so I'll present a short design here rather than write a spec" — so your human partner can override it:

"quick and dirty is fine") whose output is an answer, not code you keep. Present the question and what you'll try in 2-3 sentences, get a nod, then find out as cheaply as correctness allows. No design doc, no spec file. Report findings as a recommendation; anything you built stays labeled throwaway.

this repo: a new flag, a small endpoint, a one-file fix. Understanding the kind of app is not enough — bounded means the flow you are changing is already here to read. If there is no existing flow to change, the task is not bounded. Ask the clarifying questions that matter, present a short design IN CHAT (a few sentences to a few short paragraphs), and STOP. Implementation starts only after your human partner says yes to that design — a bounded task's approval is as hard a gate as an architectural one. No spec file, no implementation plan document.

restructure how components fit together or alter interfaces others depend on. Follow the full process: questions, approaches, sectioned design, written spec, then the writing-plans skill.

When in doubt between two paths, take the heavier one. The ratchet is one-way: hidden complexity discovered mid-task upgrades the path — stop, say so, and step up. Nothing downgrades mid-task.

Anti-Pattern: "Too Simple To Need Approval"

Every path ends with your human partner approving your intent before implementation. A todo list, a single-function utility, a config change — the design may be two sentences in chat, but you MUST present it and get approval. "Simple" tasks are where unexamined assumptions cause the most wasted work. What scales with simplicity is the artifact, never the approval.

Red Flags

| Thought | Reality | |---------|---------| | "This is too simple to need a design" | Simple means a short design, not no design. Two sentences in chat, then approval. | | "I'll call it bounded and skip the spec" | Reaching for a label to skip work IS the doubt — take the heavier path. | | "It's bounded and the design is obvious — I'll start while they read it" | The gate is the approval, not the design's length. Present, then stop until you hear yes. | | "I understand this kind of app, so it's bounded" | Bounded measures the repo, not your familiarity. A new project has no existing flow — it is architectural. | | "The spike works, so I'll keep the code" | A spike's output is an answer. Keeping the code is a new request — classify it. | | "It grew, but I'm almost done — no need to re-classify" | Hidden complexity upgrades the path mid-task. Stop and say so. | | "They approved the spike, so the follow-up change is approved too" | Each task gets its own classification and its own approval. |

Checklist

Classify first, announce the path, then create a task for each item on your path and complete them in order.

Spike:

  1. Explore project context — enough to frame the probe
  2. Present question + probe plan — 2-3 sentences
  3. Get approval — a nod is enough
  4. Investigate — as cheaply as correctness allows
  5. Report findings — a recommendation; label anything built as throwaway

Bounded:

  1. Explore project context — check files, docs, recent commits
  2. Ask clarifying questions — one at a time, the ones that matter
  3. Present short design in chat — approach, files touched, testing
  4. Get approval — STOP and wait for an explicit yes; presenting the design and starting in the same breath is skipping the gate
  5. Implement — proceed with the normal development workflow (TDD applies); no plan document

Architectural:

  1. Explore project context — check files, docs, recent commits
  2. Offer the visual companion just-in-time — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
  3. Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
  4. Propose 2-3 approaches — with trade-offs and your recommendation
  5. Present design — in sections scaled to their complexity, get user approval after each section
  6. Write design doc — save to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commit
  7. Spec self-review — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
  8. User reviews written spec — ask user to review the spec file before proceeding
  9. Transition to implementation — invoke writing-plans skill to create implementation plan

Process Flow

digraph brainstorming {
    "Classify: spike / bounded / architectural" [shape=diamond];
    "Present question + probe (2-3 sentences)" [shape=box];
    "Ask clarifying questions (bounded)" [shape=box];
    "Present short design in chat" [shape=box];
    "Human approves?" [shape=diamond];
    "Investigate; report recommendation" [shape=doublecircle];
    "Implement via normal workflow (no plan doc)" [shape=doublecircle];
    "Explore project context" [shape=box];
    "Ask clarifying questions" [shape=box];
    "Propose 2-3 approaches" [shape=box];
    "Present design sections" [shape=box];
    "User approves design?" [shape=diamond];
    "Write design doc" [shape=box];
    "Spec self-review\n(fix inline)" [shape=box];
    "User reviews spec?" [shape=diamond];
    "Invoke writing-plans skill" [shape=doublecircle];
    "Hidden complexity? Upgrade path" [shape=box];

    "Classify: spike / bounded / architectural" -> "Present question + probe (2-3 sentences)" [label="spike"];
    "Classify: spike / bounded / architectural" -> "Ask clarifying questions (bounded)" [label="bounded"];
    "Classify: spike / bounded / architectural" -> "Explore project context" [label="architectural"];
    "Present question + probe (2-3 sentences)" -> "Human approves?";
    "Ask clarifying questions (bounded)" -> "Present short design in chat";
    "Present short design in chat" -> "Human approves?";
    "Human approves?" -> "Investigate; report recommendation" [label="spike: yes"];
    "Human approves?" -> "Implement via normal workflow (no plan doc)" [label="bounded: yes"];
    "Hidden complexity? Upgrade path" -> "Classify: spike / bounded / architectural";
    "Explore project context" -> "Ask clarifying questions";
    "Ask clarifying questions" -> "Propose 2-3 approaches";
    "Propose 2-3 approaches" -> "Present design sections";
    "Present design sections" -> "User approves design?";
    "User approves design?" -> "Present design sections" [label="no, revise"];
    "User approves design?" -> "Write design doc" [label="yes"];
    "Write design doc" -> "Spec self-review\n(fix inline)";
    "Spec self-review\n(fix inline)" -> "User reviews spec?";
    "User reviews spec?" -> "Write design doc" [label="changes requested"];
    "User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}

Terminal states are path-bound. Architectural: the ONLY skill you invoke after brainstorming is writing-plans — never frontend-design, mcp-builder, or any other implementation skill. Bounded: after approval, implementation proceeds directly through the normal development workflow; no plan document. Spike: the terminal state is a reported recommendation.

The Process

The subsections below serve the bounded and architectural paths (a spike stops at "present the probe, get a nod"). Sections from Exploring approaches onward are architectural-path depth — for bounded work, context plus a few questions plus a short in-chat design is the whole process.

Understanding the idea:

Exploring approaches:

Presenting the design:

Design for isolation and clarity:

Working in existing codebases:

After the Design (architectural path)

Documentation:

Spec Self-Review: After writing the spec document, look at it with fresh eyes:

  1. Placeholder scan: Any "TBD", "TODO", incomplete sections, or vague requirements? Fix them.
  2. Internal consistency: Do any sections contradict each other? Does the architecture match the feature descriptions?
  3. Scope check: Is this focused enough for a single implementation plan, or does it need decomposition?
  4. Ambiguity check: Could any requirement be interpreted two different ways? If so, pick one and make it explicit.

Fix any issues inline. No need to re-review — just fix and move on.

User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:

"Spec written and committed to <path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."

Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.

Implementation:

Visual Companion

A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.

Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:

"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."

This offer MUST be its own message. Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with --open so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.

Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?

A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.

If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md